LUKE GARWOOD ~ LIVENESS - 2020/21

Short-term Technical Residency

March 15 to 19, 2021

Curated by Natasha Powell

with collaborators Immony Men, Heidi Strauss & Dedra McDermotT

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ABOUT LUKE GARWOOD

Luke Garwood designs hybrid media installations, dances, and choreographs. Luke was a member of Toronto Dance Theatre for five years before branching out as an independent artist working in Toronto, Montreal, and Berlin and collaborating with companies/individuals such as: Alias Dance Projects, adelheid, Human Body Expression, Tiger Princess Dance Projects, Citadel + Compagnie, Valerie Calam, D.A. Hoskins, Allison Cummings, Sashar Zarif, Kate Hilliard, and Christoph Winkler. Garwood has received 6 Dora Mavor Moore nominations, and landed a win with Michael Caldwell and Naishi Wang for best ensemble in Heidi Strauss’ what it’s like.

Luke also attained a BDes in Digital Futures from OCAD U, where he received the Dr. Eugene A. Poggetto, and Dorothy Hoover awards. As a maker in new media, Luke investigates digitally translating the body and movement; this research includes developing Ephemeral, an app based augmented reality (AR) dance performance, creating Wounded Woods, an AR and photography exhibition with collaborator Jeremy Mimnagh funded by Canada’s 150, and making In Shift, a motion capture and VR installation ­– featured at the Metro Toronto Convention Center, the Orillia Opera House, and the 2019 d:mic/fac. Most recently, Luke designed and developed a geofenced and site specific AR project, You are swimming here, in collaboration with adelheid for Toronto’s Harbourfront Center campus. Luke has also been a guest lecturer at OCAD U, the Transart Institute, and given community workshops through Arts Etobicoke on AR in the context of art, archives, and activism.

Over the course of this residency I propose an exploration into accessible(ish) technologies and considerations for making engaging and live mediated performance. The week will center around three main topics: the capturing process, the audience and performer experiences, and “liveness”.

With the capturing process, we will look at different techniques (motion capture, volumetric capturing, and live film manipulation) that can capture or translate a live performance into a screen based work. In accepting the screen as final output, we can play to its strengths while mitigating/accepting its weaknesses. We’ll make use of real-time rendering software to read the motion data as input, translate/contextualize and manipulate it, and then output as projection in the space and through Twitch to the wider world.

In looking at the audience and performer experiences, we can explore features and design elements that allow for more interaction, give more feedback, and affect performance quality when live streaming. We will look to use tools that allow the audience to have direct impact on the work as it’s going on. We also plan to have the visual transformations projected in the space, so that the performer can have an active dialogue with the process in the moment its getting generated. Asking the question: how does the performance get affected when it exists in relationship to seeing the body and its movements transformed in real-time?

“Liveness” will act as an overall theme for discourse around the qualities that make “live” important to a mediated work, and allow a live stream to become more than just a technical feat.